Advances in Computer Games

Advances in Computer Games

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This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.Springer, Heidelberg (2011) Coulom, R.: Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search. In: van den Herik, H.J., Ciancarini, P., ... Computational Geometry Theory Appl. 30, 81a€“94 (2005) Fortune, S.: A sweepline algorithm for Voronoi diagrams. Algorithmica 2(2), 153a€“ 174 (1987) Gelly, S., Silver, D.: Achieving master level play in 9x9 computer go. In: AAAI, pp. 1537a€“ 1540 (2008)anbsp;...

Title:Advances in Computer Games
Author: H. Jaap van den Herik, Aske Plaat
Publisher:Springer - 2012-07-18

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