Digital Generations

Digital Generations

4.11 - 1251 ratings - Source

Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines a€“ including media and cultural studies, anthropology, sociology, psychology and education a€“ and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.There is also a fine balance of panning, tracking and cutting to set a pace thatAls just right for creating the right atmosphere: the ... To emphasize how hurried she was, the camera stops at a medium shot of her doing up her one-handed blouse while packing/roughly ... the writing of DV editing and PowerPoint), in which the concepts become temporarily fixed in print, diagram, and still and moving image.

Title:Digital Generations
Author: David Buckingham, Rebekah Willett
Publisher:Routledge - 2013-10-18

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