Writing Interactive Music for Video Games

Writing Interactive Music for Video Games

4.11 - 1251 ratings - Source

a€œThis book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.a€ a€”Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Musica€™s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoringa€”tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, youa€™ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.Largegames that employ an audio director in addition to the composer will put in memory budget requests well ahead of production. ... tothe size of those files, composers need to find a goodbalance between quality and the memory constraints of the game. ... Dual Layer (Xbox 360, PlayStation 2): 8.5 GB BluRay Single Layer (PlayStation 3 and 4, Xbox One): 25 GB BluRay Dual Layer:50 GB Nintendo DSanbsp;...

Title:Writing Interactive Music for Video Games
Author: Michael Sweet
Publisher:Addison-Wesley Professional - 2014-09-19

You must register with us as either a Registered User before you can Download this Book. You'll be greeted by a simple sign-up page.

Once you have finished the sign-up process, you will be redirected to your download Book page.

How it works:
  • 1. Register a free 1 month Trial Account.
  • 2. Download as many books as you like (Personal use)
  • 3. Cancel the membership at any time if not satisfied.

Click button below to register and download Ebook
Privacy Policy | Contact | DMCA